Developed a hybrid 3D platformer and
logic-based terminal puzzle game where
players debug code to advance through
levels.
Engineered a data-driven level loader
system using structured text files,
enabling the dynamic generation of
platforms and interactive objects
without hardcoded logic.
Implemented an interactive in-game
terminal interface requiring players to
solve real-time logic problems and
programming challenges to progress.
Utilized C++ and Raylib to achieve
high-performance 3D rendering and smooth
gameplay mechanics.